Open object in new explorer window

I’m not sure if it’s just me but I realized today that I spend a lot of time scrolling back and forth to different objects in the explorer window when I’m doing grunt work like adding new content.

I’d like to see a way to be able to work in a specific object or service in the explorer view concurrently with other things.

For example, if I wanted to work on a GUI at the same time as I worked with some Workspace objects, I’d like to be able to right click on the GUI in explorer and click “Open in new explorer window,” and have that mini-hierarchy displayed in a new window - or something to that effect.

6 Likes

That’s interesting. I definitely do the same. Especially when building GUIs, where my UI elements are very much separated from the location of my scripts. This would be pretty cool, even if it were just separating services.

This could be done using a plugin, but that would “polute” the game window.
Might be useful for certain stuff, like working on several modulescripts while looking at other models for reference.

Would be nice if that feature to have studio-windows (like Explorer and Properties) be creatable by plugins existed…