Bagel Arena Open Source
A few weeks ago I made a basic Arena Shooter in roughly 15 days, it was mainly just for fun and not a full project. I decided to open source the code only as a learning resource and to see what people could do with it.
I just decompiled it using rbxlx to Rojo, incase anything seems really odd, realize I was practically speedrunning the development of this, so there may be some really weird things.
I will leave the file structure incase anyone wants to try and get the game up and running.
– Viewmodel code and stuff
- Get it up and running on Studio
- Make some custom weapons
- Try your best to find out what everything does
- Add more cross hairs
- Optimize the viewmodels
- Write custom movement
Model & map & sound effects & music credits go to ID Software (Quake 3)
Smooth movement script by @RVVZ
Questions & Help
If you have questions or just need help, you can contact me in the comments, direct messages on the Dev Forum, or even on Discord(Boogle#4509)