There wasn’t much vertical exploitation handled because there wasn’t really a need to cover it since our maps weren’t vertical yet. I guess you could check for large positive vertical changes (going from 0 to 100 for instance) to avoid false positives on falling.
It’s not uncopylocked because the assets are still ours and may be used in other projects.
Unfortunately I haven’t had the time to work on any placeholder assets for these, but I’ll see if I can upload some soon! No promises but hopefully by the end of the week (April 7) if I remember. Ping me if I don’t
then why does the title say “[Open Source]” you’re making it feel misleading
Because the source code is available to the public…?
The entire source code of the game is available for free. If you really wanted to, you could take the code and plug in your own assets and have an entirely working game free of charge. You’d just have to understand how those assets are manipulated by the code, which would take some technical know-how to get up and running without reference to those assets. Unfortunately, the assets that are used in Astral Hearts (maps, weapons, music that we license, artwork we paid for) are not open source which is why the main game is not uncopylocked. We are not giving those away for free. This release acts more like a learning source than a free game you can reboot, if anything, since it’d be hard to get the source up and running without the existing assets. There’s still plenty of neat tricks you can learn from the code alone though if you spend the time to look through the game’s various systems!
Hey i cant really find the place file in the github can you tell me how to find it?
Open the Output window in the View tab and check for any errors.