[Open Source] Boss System

Module for bosses.
This was made for my game and the version I’m releasing was made in a day and a half.
You can make as many attacks as you want,

This module expects you to have some prior experience with coding, as you need to know how to for the attacks.

There are destined to be bugs as it was made quickly but I will fix it if you tell me what it is.

https://www.youtube.com/watch?v=a-NXfZyjRAg&feature=youtu.be [ignore the talking was streaming while making this]

BossSystem91123.rbxl (225.0 KB)

You can have multiple phases, and it already checks for a second phase.
*There is code that takes away 2500 health after every attack in the BossCore that should be removed after testing.

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So the only way to damage the boss is to use weapon (such as sword (free model by roblox)) to attack em?

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There is a custom function called “OnDamaged” that you can call

So you would do Bosses:OnDamaged(damageamount)

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The function applies damage to them so as long as you call that function whenever your attacking a boss with your weapon it will do damage with whatever you want.

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This is pretty good but the video doesn’t explain much about what the Boss System consists of and only an example of how the boss works.

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I’ll record a more in-depth video, was streaming while making it all and recording that video so just was going over what it looks like.

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Here is an explanation video, kinda just tried to cover whatever I could think of that would be useful to know.

[If you look at this reply right away the video might be uploading still]

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