Heroku provides one free Dyno, which has a limited number of CPU hours available. It was suitable for running a web server on Heroku, but not the data processor which spawns a new process for each tile, which would eat up the available CPU hours quickly.
This was just my perspective before moving forward. You’re open to try it
Hey OP! I tried this out, since i wanted to use slippy maps for a game of mine. I put myself in the center of a large city, and it has these yellow-y, light orange tiles, and nothing changes. They’re not as deep red, but I’m not sure if it’s downloading and failing, or just rendering.
I made a small change to the repo based on my friend’s feedback changing the timeout from 10 to 30 seconds. If you’ve followed the tutorial, set everything up, and have both servers running, try pulling this update from the GitHub repo.
Idk if it would be possible by like the following is there a way to generate a specfic radius of a map without playmode or run mode, that way portions of a map can be saved without copy and paste or saving a a rbxm which is impossible to open. Really good resource for city making if only we can save the cities if we dont want realtime loading.
May I know how you self host a server or a tutorial regarding this topic? It seems quite interesting. Also, I have heard of discord bot host. Is that the same thing?
this is cool but why isent there an option to make it so people cant join you to find out where you live?, it should be kinda standard to be allowed to make one player servers for yourself