Oh my bad lol for showcases I don’t read the description, basically everything else I do though. I just dove right in
Fun little minigame 7.1/10 chicken wings
Oh my bad lol for showcases I don’t read the description, basically everything else I do though. I just dove right in
Fun little minigame 7.1/10 chicken wings
Would be better if there were achievements, if you’re looking to improve. I don’t have much reason to keep playing other than to beat my old score. Maybe a milestone achievement/3 fast successes/idk (not much to achieve on)
This was only intended to be a 24-hour project. The 24 hours are up now so I won’t be working on it anymore. You can add that stuff though, if you can read my code.
The code for dragging around the cube I’ll definitely be able to use. I doubt I would have been able to write anything that works as well as yours.
Thanks for making this open-source. You’re awesome.
Remember this?
Where I exceeded 200 local variables. I didn’t know you could set up variables like you did in your main game player script,
local info = {x=1, y=2, z=3}
print(info.x)
Definitely going to be doing something similar to this from now, more organized and I probably won’t be bumping into that 200 local variable trouble anymore, thanks a bunch
Remember this?
Where I exceeded 200 local variables. I didn’t know you could set up variables like you did in your main game player script,
local info = {x=1, y=2, z=3}
print(info.x)
Definitely going to be doing something similar to this from now, more organized and I probably won’t be bumping into that 200 local variable trouble anymore, thanks a bunch[/quote]
That’s actually a new style I’ve been working on. Each table contains different types of values: Info is for constants, Data is for variables, and Script is for functions. It’s been a huge help to my code organization, 10/10 do recommend.
It bothers me that I have to be exactly precise in rotating the cube perfectly and it takes ten seconds to get it right after I run out of time, and then it dings and I get six more right away just because I rotated in the correct direction, even though I’m not even remotely close to correct yet. proximity measuring bad