Made this this morning, inspired by Omar. I thought it would be a lot more fun if it was based on speed.
How to play:
Left mouse drag rotates the cube on the X and Y axes
Right mouse drag rotates the cube on the Z axis
Rotate the large cube to match the smaller cube to proceed to the next level
Completing a level adds time to your timer, you get more time by completing it faster and you receive less time as your level increases
Post your high scores. Mine is [strike]55[/strike] 108. Also tell me what I should add to it and give me some name ideas, “cubespin” is terribad.
EDIT: Repositioned the cubes because some people were having trouble fitting them on their screen. Added a nice background gradient. Blocked blacks and whites from the color picker because they were hard to see. Blocked harsh colors, added global leaderboard, made matching more lenient.
I like how I inspired Omar, then he inspired you! By the transitive property, I inspired you!
My highscore is 14. There are some where I just get stuck at and the time is around 6 when I get it, so it never gives me enough time if I don’t get it within a second. It’s challenging though, I like it.
Name it whatever as long as you don’t take Cube Simulator XD
[quote] I like how I inspired Omar, then he inspired you! By the transitive property, I inspired you!
My highscore is 14. There are some where I just get stuck at and the time is around 6 when I get it, so it never gives me enough time if I don’t get it within a second. It’s challenging though, I like it.
Name it whatever as long as you don’t take Cube Simulator XD [/quote]
I really enjoyed Cube-Simulator Keep up the great work!
But the cubes need to have outlines enabled. It’s hard with the lighting to see their orientation otherwise. [/quote]
In order to prevent the cubes from warping to the sides of the screen I had to use a tiny fov, and using a tiny fov forced me to zoom way out. Outlines don’t appear at this distance but I am trying to find a good solution to the harsh colors problem. I’m about to make an update that will remove the neon colors.
But the cubes need to have outlines enabled. It’s hard with the lighting to see their orientation otherwise. [/quote]
In order to prevent the cubes from warping to the sides of the screen I had to use a tiny fov, and using a tiny fov forced me to zoom way out. Outlines don’t appear at this distance but I am trying to find a good solution to the harsh colors problem. I’m about to make an update that will remove the neon colors.[/quote]
How about for now the option to toggle a SelectionBox?
Btw, it might look cool (wouldn’t help with orientation) if you welded an inverted part to the cube to give the edges an outline.
Waffle - that’s how it’s supposed to look. You match the big one to the small one. Not sure why your small one appears a solid color though, maybe you have really low settings or something?
Traeman - I think those would damage the aesthetic. I’d much rather have a solution that makes all the faces slightly different colors, which seems to be working alright.
Did some tests, the cube appears that way because your quality settings are super low. Raise them and you’ll enable the light I set up to illuminate the faces.