I found an interesing bug:
When you travel to a bonfire and click two times on a button to get teleported to a bonfire, the “Light” effect doesn’t show up. If you require a video then ask it
I found an interesing bug:
When you travel to a bonfire and click two times on a button to get teleported to a bonfire, the “Light” effect doesn’t show up. If you require a video then ask it
I find it incredibly generous for you to share these open source places as well as streaming the entire coding process. These topics will really help for those who are hungry for coding experience.
I love it. Great work! Always love seeing open sourced resources for anyone who needs them.
Hello! The bug that i have mentioned before, can be easily solved, just use a cooldown (Debounce), here is the script:
local Cooldown_i = false
button.MouseButton1Click:Connect(function()
if bonfire.Name == currentBonfire.Name then
print(Player.Name.."'s teleport request denied: Player is in the same bonfire.")
--You can remove the print if you want, just set to debug.
return
end
if Cooldown_i == false then
Cooldown_i = true
OrbEffect(currentBonfire.PrimaryPart.Position, 24, 1, DefaultColor, true)
Services.Lighting.bonfire_bloom.Threshold = 5
Services.Lighting.bonfire_bloom.Enabled = true
local inTween = Services.TweenService:Create(Services.Lighting.bonfire_bloom, TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.In), {Threshold = 0})
inTween:Play()
inTween.Completed:Wait()
Leave()
Remotes.bonfire:FireServer("travel", bonfire.Name)
wait(0.5)
local outTween = Services.TweenService:Create(Services.Lighting.bonfire_bloom, TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {Threshold = 5})
outTween:Play()
outTween.Completed:Wait()
Services.Lighting.bonfire_bloom.Enabled = false
Cooldown_i = false
end
end)
I hope this helped!
I love your creations, you’re extremely generous making this stuff open source. I’m sure my coding partner will learn a lot from this
Can’t wait to see what you make next!
Ima bookmark this post.
I love the fact that this is open source, because some time ago you made a working grapple hook, now a bonfire system! Mind if I take some of your ideas XD
Thanks for making these amazing systems open sourced and for everyone to use, I really liked the sekiro grapple! Keep it up!
Wow! This is really good effect!
I absolutely love this, with your extremely cool work, so many things have been made possible from this one aspect. I look forward to seeing what can be made from this.
Thanks a bunch!
This is really amazing! I’m surprised you made this open-sourced. I cannot wait to see what’s next!
That’s pretty awesome thanks for making something like that available.
That is honestly amazing to how clean that is ;o
This is a good concept! Could you try to recreate the parkour system from Dying Light or Mirror’s Edge
May I use this for my game? I really love the lighting and everything.
idont feel like open source copying can you make a tutorial on how to make it so we canlearn?
maybe im stupid but it just doesnt work for me? like i just edited it and it doesnt work, it works when i play it but when i edit it and press play it doesnt. edit: nvm i just had to publish it.
just great omw to use it on a useless game
Absolutely beautiful, The tweening, Transitions everything!
is this model teleport’s you to another side?
To a different server? Probably not.
But a area inside the server itself, yes. (My opinion ofc)