Usually, people just use a Neon material on a cylinder and call it a laser.
That can work for cartoon style games, but what if you want something more real?
Some people use a rapid fire ParticleEmitter with .LockedToPart, but that’s pretty costly since you’re making tons of particles.
So I decided to make my own, and as always, I’m giving it away. However, this is in #help-and-feedback:cool-creations and not #resources:community-resources, because it requires you to have certain lighting settings that might interfere with your game. I felt that since it isn’t easily applicable to all games, it’s just a cool creation I’m sharing and not a resource.
(Looks a tiny smidgen different than what you might end up with because I have saturation and contrast turned up a bit)
Here are the Beam Properties. (I typed them up by hand so you can copy+paste instead of reading them off a screenshot. You're welcome!)
Color = 255,255,255 LightEmission = 1 LightInfluence = 0 Texture = Upload the image I gave you above TextureLength = 19 TextureMode = Static TextureSpeed = 15 Transparency = 0 FaceCamera = true Segments = 1 Width0 = 1.5 Width1 = 1.5
When placed in a default Baseplate, it looks like this:
But once you add the BloomEffect to Lighting:
Color = 255,255,255 Intensity = 2 Size = 56 Threshold = 0.8
Most realistic style places already have a BloomEffect similar to this one, so hopefully many of you get to benefit from this!
Enjoying my work? I love to create and share with the community, for free.
I make loads of free and open source scripts and modules for you all to use in your projects!
You can find a lot of them listed for you in my portfolio. Enjoy!