Open Source Loading Screen!

Hey folks,

I was bored, so I made this open source loading screen!

https://www.roblox.com/library/5156363497/Custom-Simulator-Loading-Screen

Here is what is looks like:

Feel free to use it for your game! If you do, please say!

I am currently working on a more efficient way of doing this though!

Hope to hear feedback. :wink:

USE:

Ungroup in ReplicatedFirst. If you want to customise it, please do!

7 Likes

Just checking,

Does this actually wait for the assets in the game to load or is it just a tween to trick the player into thinking the game is loading, giving the game some time to load?

4 Likes

A bit of both really.

In a local script inside the Bar, is checks to see if the game IsLoaded() but also if the bar is at max length.

1 Like

Use contentprovider, doesn’t really work that well without some logic but it can do much better than IsLoaded()

1 Like

ContentProvider.RequestQueueSize is pretty unpredictable and could never reach zero since some assets may need to be loaded when shown.

I’d advise against using it, IsLoaded will suffice.

4 Likes

Oh I didn’t know thanks for the clarification.

Loading an asset per time will be good for a precise loading screen. also what about using RequestQueueSize but making sure to not let the value go back using math.max or even math.clamp!

I think the design and the animations are really nice! :ok_hand:

1 Like

Unfortunately this is not substantial enough for this category. It is also bad practice to force players to “load” for no reason.