Crrustyy
(boblox_man)
June 9, 2020, 12:46pm
#1
Hey folks,
I was bored, so I made this open source loading screen!
https://www.roblox.com/library/5156363497/Custom-Simulator-Loading-Screen
Here is what is looks like:
Feel free to use it for your game! If you do, please say!
I am currently working on a more efficient way of doing this though!
Hope to hear feedback.
USE:
Ungroup in ReplicatedFirst. If you want to customise it, please do!
7 Likes
Just checking,
Does this actually wait for the assets in the game to load or is it just a tween to trick the player into thinking the game is loading, giving the game some time to load?
4 Likes
Crrustyy
(boblox_man)
June 9, 2020, 1:15pm
#3
A bit of both really.
In a local script inside the Bar, is checks to see if the game IsLoaded()
but also if the bar is at max length.
1 Like
TheDevvy
(Eldon)
June 9, 2020, 1:39pm
#4
Use contentprovider, doesn’t really work that well without some logic but it can do much better than IsLoaded()
1 Like
ContentProvider.RequestQueueSize is pretty unpredictable and could never reach zero since some assets may need to be loaded when shown.
I’d advise against using it, IsLoaded will suffice.
4 Likes
TheDevvy
(Eldon)
June 9, 2020, 2:00pm
#6
Oh I didn’t know thanks for the clarification.
Loading an asset per time will be good for a precise loading screen. also what about using RequestQueueSize but making sure to not let the value go back using math.max or even math.clamp!
LO_ZXe
(LO_ZXe)
June 9, 2020, 3:42pm
#8
I think the design and the animations are really nice!
1 Like
PeZsmistic
(PeZsmistic)
Archived
June 9, 2020, 6:30pm
#9
Unfortunately this is not substantial enough for this category. It is also bad practice to force players to “load” for no reason.