I’ve created… well, Recreated this scenery after watching Art B’s “Grass PBR with FIB 3” video and decided to make it open-source so anyone can mess around with it and learn how the effect was made!
Well, this is more of a Lighting Showcase as the trickiest part is getting the properties of ‘Lighting’ correct (Depending of the time of day, Skybox, atmosphere etc…)
No, it isn’t a 100% Replica, i just wanted to test my skills and after i saw lots of comments from people who didn’t know how to do it either and wanted to see how it was done, i decided to make it Open-Source!
Nice job! This grass is quite realistic. However, I think the textures could be at a higher resolution.
I don’t see the reason why we can’t use this in an actual game:
Turn DoubleSided off for all meshes, it still looks okay.
This is really cool! It looks very good. Nice job!
Maybe if you made it only render the grass that is within a certain area around the player it would lag less. Or maybe at the very least make the grass that is far away a lower quality? That is what the built in Roblox grass does for optimization.
Well, i could use Roblox’s automatic Level-Of-Detail but since the mesh is already so simple, it wouldn’t change much, and currently i don’t know a way to make an actual LOD system, last time i tried, the game got even laggier