Seems like you just copied this video. Both seems oddly same. And how is this a “rock generator” I am the one who has to make them not a script that has to. Would be worth those 9 likes if you would make a script to make an actual rock generator.
I made it back in January, it wasn’t copied, just basic knowledge. Also, it’s designed to speed up the workflow. I don’t know what to name it; “generator” seemed alright. I don’t see why you’re hating on this. It’s a free, open-source tool for everyone to use. The video you linked seems to cover the same thing – a basic tutorial. I don’t care about likes; as long as it helps somebody, that’s what matters.
While I do agree with the criticism I see arround this thread, I find it funny how 50% of criticism is “This resource bad, but if it was good I wouldnt use it anyways lol!”.
Not saying criticising something is bad, but like no one here would use a script to generate rocks in roblox studio as we all know the only way to do this is with CSG and CSG runs horrible, so there fore I think making a thing on blender to make rocks is actually the better way here.
def move_vertex_randomly(vertex, radius):
vertex.co.x += random.uniform(-radius, radius)
vertex.co.y += random.uniform(-radius, radius)
vertex.co.z += random.uniform(-radius, radius)
random_radius = 0.2
if bpy.context.object and bpy.context.object.type == 'MESH':
obj = bpy.context.object
if len(obj.data.vertices) == 8:
for vertex in obj.data.vertices:
print("The active object should be a cube with 8 vertices.")
print("Please select a mesh object to apply the operation.")