THIS IS NO LONGER FOR USAGE AS I AM WORKING ON THIS PROJECT AGAIN
Alrighty, so a while back I made a rope swinging mechanic similar to how the game called Karlson’s rope worked, and I recently saw how many people enjoyed that. So I wanted to give away the mechanic as open source, I’m giving away an older version of it, as that way more people will be fueled to make it better then I ever could.
I hope it goes to good use, if you use it, you don’t have to credit me, but it would be appreciated.
It’s kinda wonky, but gets the job done.
If you have questions about it, contact me on Discord (Boogle#4509)
Download: I have decided to begin working on this project again, so the open source has been removed. I apologize.
Very nice, i will add it to my game and i’ll credit you ofc, i have never created a rope/grappling system but honestly it looks pretty hard to do since i never mess with physics, Thanks for that i will probably go and try messing with some stuff with this lol.
The code used for this is actually really simple.
These aren’t custom ropes with custom CFramed physics, they’re RopeConstraint objects that take advantage of default Roblox physics and an added BodyForce for a kick.
These are the main lines of code that make everything work: