Open Source Script for Random Tool Distribution

Hey there! :happy2:

Have you ever considered adding a touch of unpredictability to your game by offering random weapons to a specific team? I have, and that’s why I’m introducing our open-source script.

Why I Decided to Open Source It:

So, what’s the backstory? Well, I noticed a lack of discussion around this particular style of tool giving in the Roblox development community. While it might seem straightforward to some, I remember how it felt when I first started coding in LUAU. I wanted to help out anyone who’s just dipping their toes into the world of game development, scripting, or Roblox in general.

I believe in making game development accessible to everyone, whether you’re a experienced developer or a complete newbie. That’s why we’ve open-sourced this script. It’s our way of giving back to the community and making it easier for others to add some fun and unpredictability to their games.


-- Reference to the ServerStorage
local ServerStorage = game:GetService("ServerStorage")

-- Reference to the Team Service
local Teams = game:GetService("Teams")

-- Reference to OPFOR
local opforTeam = Teams:FindFirstChild("OPFOR") -- Replace "OPFOR" with the actual name of your team

-- Function to give a random weapon from ServerStorage to a player on OPFOR
local function giveRandomWeapon(player)
    local weaponsFolder = ServerStorage:FindFirstChild("OpforWeapons") -- Replace with the actual name of your folder
    if not weaponsFolder then
        warn("OpforWeapons folder not found in ServerStorage.")

    -- Define the probabilities for each weapon
    local weaponProbabilities = {
        {name = "Tool1", chance = 0.4},
        {name = "Tool2", chance = 0.3},
        {name = "Tool2", chance = 0.2},
        {name = "EpicRareTool!", chance = 0.1},

    -- Select a random weapon based on the probabilities
    local randomValue = math.random()
    local selectedWeapon = nil

    for _, weaponInfo in ipairs(weaponProbabilities) do
        if randomValue <= weaponInfo.chance then
            selectedWeapon =
            randomValue = randomValue - weaponInfo.chance

    if not selectedWeapon then
        -- If no weapon is selected, choose the last weapon (fallback)
        selectedWeapon = weaponProbabilities[#weaponProbabilities].name

    -- Find the selected weapon by name
    local selectedWeaponModel = weaponsFolder:FindFirstChild(selectedWeapon)

    if not selectedWeaponModel then
        warn("Selected weapon not found in OpforWeapons folder.")

    -- Clone the weapon and put it in the player's backpack
    local weaponClone = selectedWeaponModel:Clone()
    weaponClone.Parent = player.Backpack

-- Connect the function to player spawning
        if player.Team == opforTeam then

How to Use the Script:

  1. Copy the Script: You can find the script above this.
  2. Insert the Script into Your Game:
  • Open your game in Roblox Studio.
  • Locate the “Server Script Service” in the Explorer panel. If it doesn’t exist, create it under Workspace.
  • Right-click on the “Server Script Service” and choose “Insert Object” > “Script.”
  • Open the script by double-clicking on it.
  1. Configure the Script:
  • Replace "OPFOR" with the name of the team you want to distribute weapons to (e.g., "Team2").
  • Modify "OpforWeapons" with the name of the folder in ServerStorage that contains the weapons you want to distribute.
  1. Define Weapon Probabilities (Optional):
  • By default, the script is set up to provide the “Tool1” and “Tool2” with higher probabilities. You can adjust the probabilities for specific weapons as needed.
  1. Publish Your Game:
  • Save your game and publish it for players to enjoy the new weapon distribution system.

Important Note: The script is open source and available for everyone to use, modify, and customize as they see fit. Whether you’re a experienced developer or just starting out, you can access the script for free and adapt it to your game’s unique needs. (Credits are appreciated)


Are people so lazy nowdays that they write text using chat GPT? :skull:

Other than that i guess the script is what it is.

1 Like

Yeah, Chatgpt helped me alot doing my tasks ig, I normally use it more because it generates better English than mine (Not a Native).

But yeah I am what everyone calls “The ideal lazy”