should be relatively easy to fix the chain for r6 by modifying ReplicatedStorage.effects.grapple
just need to put a new attachment in the arm and attach the beam attachment0 to it
should be relatively easy to fix the chain for r6 by modifying ReplicatedStorage.effects.grapple
just need to put a new attachment in the arm and attach the beam attachment0 to it
I think there is a bug when you grapple to the same place twice without moving, it would kill you or change the position of your head
https://gyazo.com/e184a5f9be84628ca44c9adcdf1c2af8
I take this that you will be creating and open sourcing more of projects? If so, what kind of game mechanics are you looking to make and are the streams for this on a schedule?
Will def. Use this for my upcoming Vestaria like game
Wow!
I do not know how people even make with these sort of things.
Awesome.
This is one of the coolest things I have seen! Thank you for making it open source!
Wow, this seems like a great resource to learn from, thanks for open sourcing it!
Amazing! Ive been trying to make this but failed badly.
You can set a debounce on clicking! Sorry by this late response… But i hope that helps you!
Will this be mobile compatible as well? Also epic resource for new devs!
This was my literal dream as a little kid on roblox. I always wanted to make one of these!!! THANK YOU
Make a batman game?
“Thats amazing.”
Since grapple_client do most of the work, is this expensive for the server to handle?
YOOOO This is actually REALLY dopeee!!! Thank you for sharing this with the community, Will def. have to check this out ;D
Really enjoyed this this mechanic, really hope to see more of your work.
What method is used to move the player towards its target?
It’s official… this is the COOLEST thing I’ve ever seen on this platform.
I’d Prefer an easier way to select grappling points, but besides that, this is amazing!
Why do I get sent to 0, -340282346638528859811704183484516925440, 0 when I use it twice in a short period of time?
I’m having the same problem… how do I add a debounce to it?