decided to start a project where I remake mechanics from different videogames on stream and then open source the final product, here’s my first mechanic: the grapple hook from sekiro
Now you play the actual game and end up dying thousands of times. Haven’t experienced that yet because I still want to get and play through Dark Souls 1-3, Bloodborne and complete even more rounds of Code Vein.
Okay that aside, that is a really cool innovation and it’s open source to boot. There’s a lot of use for this model, including learning value. Thank you for sharing, I am beyond stunned.
By the way, are you part of Ruddev? I honestly owe my entire Roblox career to them. Open sourced Rudimentality projects were the first taste of Studio I have ever gotten and without them, I probably never would’ve been where I am today.
This is awesome!! I had a ton of fun just playing around with it, and for anyone wondering - it’s R6 compatible as well (it just doesn’t show the chain from the grapple).
I take this that you will be creating and open sourcing more of projects? If so, what kind of game mechanics are you looking to make and are the streams for this on a schedule?