@Profess_ional does the feedback system work in game only or in studio too?
The feedback system works in game.
Only in game?
So not in studio?
I have not tested in studio, no.
It should work in studio too but… what’s the point exactly?
I was just testing and it didn’t seem to work.
Added a brand new UI!
Edit number 21
His bumping is within the rules. You are welcome to mute the thread.
I was told by BuildThomas to just bump
Thank you for this Open-Source, it’s quite interesting! I should try to make something like this…
Thank you profess, Very cool! That account page is nice looking but the buttons don’t ripple. (might do that myself later though )
Will be using this for a project I’m working on, thanks!
The buttons use RoStrap and will ripple if you use the OnPressed function (equivalent to MouseButton1Click)
For example:
Button.OnPressed:Connect(function()
-- Do the mouse clicked stuff
end)
Oh, Ok! Didn’t know that you used rostrap… Probably you should include the ripple module with the GUI.
I also saw the discord feedback system in a real game and that kinda surprised me a little bit!
This just shows that games are looking for innovative solutions to receive feedback from players. May I ask what game you saw this in?
I’m pretty sure it was a simulator… Can’t remember which though. (Only joined because a friend was playing it )
When I’m right, a time ago there were a lot more ‘old UI releases’? Is it possible to bring that back? It was very useful.
I’m going away for vacation in 2 days but after I’m back (around 3 weeks) I will be posting some more
It’s just a grid that you activate under view.