[Open Sourced] INNOVATIVE JUMP PAD

INNOVATIVE JUMP PAD

Video Reference

https://www.youtube.com/watch?v=JG_7fXREITk

Introducing our Innovative Jump Pad System – catering to both R6 and R15 avatars! Experience a cutting-edge solution designed for unparalleled jumps. Currently, in its initial release, stay tuned for more enhancements! :tada:

What is this?

Elevating players to new heights! This advanced system boasts unique animations tailored for both R6 and R15 avatars, enhancing gameplay across different platforms. With dual pad effects triggered on touch, it’s a versatile addition to any game. this was rushed, so for future updates, that is soon to come!

Updates may happen sooner or later. But it won’t be recent of course, I’m too busy focusing on other projects like revamping my old models to re-post them! :trophy:

The Free Asset

The free open-sourced asset can be found here: Jump Pads - Roblox

Also, this is fully optional, but upon receiving your free asset, may you please give it a review? I see people not using that function often and taking their free things for granted without supporting the original creator. :star: :+1:

01/16/24 UPDATE

Added both R15 & R6 comparability to one script! Useful for developments that let players pick their own Roblox Scale Type! Along with the removal of the ring effect to go with the product. ( You’ll be missed )

Added a better-open-sourced model thumbnail, and added animation dummies if you’d like to use my animations! (Suggested by @https_KingPie )

this development update is a recreation of @Wertyhappy27’s recreation of my Innovative JumPad, silly isn’t it?

11 Likes

Link for anyone who does not want to join the game: https://create.roblox.com/marketplace/asset/15981199675/Innovative-JumpPads-OPEN-SOURCE%3Fkeyword=&pageNumber=&pagePosition=

This looks clean. It does not look the KeyframeSequence is included, so right now the animations are nice to look at, but other developers can’t use them. Can you include the KeyframeSequences?

5 Likes

Ah yes, silly me, how could I forget to give the animations? I’ll do it when I get back home okay?

1 Like

I was bored
JumppadsButBetter.rbxm (12.3 KB)

1 pad supports both rig types, more compact code, all that fancy stuff
just a simple edit

2 Likes

Hey there, I was just wondering If you used your version of my model before publishing it? I put my animations in there, and no animation appears to play upon boosting. Along with the effects, nothing shows upon boosting. But I do take acknowledge for re-creating my source though.

1 Like

i think i uploaded the wrong version, oops

JumppadsButBetter.rbxm (12.3 KB)

Control rates via attributes, set both of the ids in the animation objects respectively

3 Likes

The test play is not open source, ie three dots, cannot edit it… to use it, can you open it up? thanks

1 Like

Sorry but what’s so innovative about it?

2 Likes

There is a model for you to obtain as soon as you enter the game, it should be either to the left or right to the player spawn :+1:

Nothing really, I just needed a cool name to draw attention :person_shrugging: