Hello there, I’ve been spending most of my time building showcases here and there and I’m really intrigued and interested in creating a full open world games. Now I’m not sure yet what the game will be based around but I was looking at a more down to earth concept like the Far Cry series.
Now the issue I’m having is a efficient and useful way to plan and create a open world map, terrain tools are useful but a bit more dexterous for larger maps and I don’t think it’d be feasible at this rate. I was wondering if anyone has some advice on how to plan and create these open world games maps.
Factors that I need more advice on:
- Planning of a open world game.
- How to create a large open world map to a high level of quality.
- Which is more optimal for a build of this kind in terms of the landscape? (Meshes, terrain or parts?)
- (Optional) How to create a story or narrative within a large open world game.
Thank you in advance as this’ll be very helpful to me and hopefully others looking to make a similar style of game!
Kind regards,
Lolaphobia