Hello Everyone,
As a developer, whenever we want to open a place within an experience that is not the start place, the typical method involves opening the start place > Asset Manager > Places > Then opening the desired place.
However, if the start place has 100K+ assets, it becomes impractical to open place through the start place every time.
Another method is saving the place in a file, but this is also unconventional.
Does anyone have a better way of doing this? I would like to know how most of you handle it.
If Roblox addresses this issue, it would definitely ease the process of opening places directly from the studio, without going through the start place.
Thank you very much.