Opening system help

I’m working on a card pack opening system in Roblox Studio inspired by Grow a Garden’s seed pack mechanics. Right now, I’ve set it up so that when a player buys the CommonPack Tool from the shop and clicks the air while holding it, the pack disappears just like in Grow a Garden.

From here, I want to add the next steps:

  • Show a sliding animation like gag while the pack is “opening”
  • Randomly select and display 1 of 10 possible cards
  • ( i can make this myself) system that puts the reward into a custom inventory that’s not part of the hotbar
  • Instead of viewport frames i just have images of cards i can use ( i just need to figure out how to make like the sliding with randomised possiblities and stuff because i cant do that lol)

I’m looking for advice or examples on how to create these animations and handle the card selection and display effectively in Roblox Studio. If anyone wants, I can also share the script I’m currently using for the pack opening interaction.

Any help, tips, or script samples would be greatly appreciated! :slight_smile:

1 Like

Recently I got tasked to make a spinny wheel, and my method of getting it to roll is by chosing the reward before you even spin the wheel then calculate the position or rotation of the to spin or roll it a number of times like 10 times and make it land on that. You can also use a queue kinda of like the programming method, but rather have functions, have the Gui names to add in and like whenever one can no longer be seen add it into the queue array and clone another GUI that is at the start of the queue to start being seen. sorry if this is abit hard to figure out what I mean so if you want more explanation just ask!

yeah could i get some more explanation please lol