This issue has started happening to me a while back. I’ve done some research about it, and figured that other users are experiencing the problem mentioned in the title. I’m opening this bug report since I’ve failed to find an existing report about this exact issue.
Said issue can be easily reproduced by simply opening the menu in Studio while playtesting, or in the client. It doesn’t cause any crashes, but it causes severe impact on development efficiency and end user experience. Inspecting Studio and Client on task manager while opening the menu doesn’t show any increase in system resource usages, instead, the CPU usage drops to 0 while the menu is loading.
System information:
OS: Windows 11 x64
CPU: Ryzen 5 5600X
GPU: RTX 3050
RAM: 32GB DDR4
Video showcase of the problem: