The example modules for animations no not work right for me, I need to figure out how to make the legs and stuff in the right positions. Overall, this is awesome.
[strike]Let me look at an old plugin I started but never finished, see if I can work it around with this thing.
It wont be good, but it will be temporary until someone makes a better one.[/strike]
Edit: #Nope
I tried to using the animation editor… but it’s results were undesirabile (CFrames were bad on module).
I use it like the following: http://pastebin.com/WQ52NXJX
Where “Walk” and “Idle” are modules straight from CruxAnimation’s GitHub.
However I get the following error:
16:18:02.677 - Players.Player1.PlayerGui.Animation:35: Skeleton :: 'Idle' is not a valid AnimationState
16:18:02.677 - Script 'ReplicatedStorage.CruxAnimation', Line 1111 - method Play
16:18:02.678 - Script 'Players.Player1.PlayerGui.Animation', Line 35 - global playAnimation
16:18:02.678 - Script 'Players.Player1.PlayerGui.Animation', Line 58
16:18:02.678 - Stack End
[quote] I’m having some major issues with CruxAnimation.
I use it like the following: http://pastebin.com/WQ52NXJX
Where “Walk” and “Idle” are modules straight from CruxAnimation’s GitHub.
However I get the following error:
06:37:49.406 - ReplicatedStorage.CruxAnimation:1206: attempt to call method '_GetState' (a nil value)
06:37:49.407 - Stack Begin
06:37:49.407 - Script 'ReplicatedStorage.CruxAnimation', Line 1206 - field IsPlaying
06:37:49.407 - Script 'Players.Player1.PlayerGui.Animation', Line 45 - global stopAnimation
06:37:49.407 - Script 'Players.Player1.PlayerGui.Animation', Line 57
06:37:49.407 - Stack End
[/quote]
That almost makes me want to make a game based around that character design… it’s amazing you accidentally came up with that