Operation Silent Surge Update Logs

Here you’ll see ODS OSS updates, patches and news relating to the game.

First Update of ODS

CHANGES

  • Added smoke grenades to APCs
  • Added kills and deaths leaderboard
  • Added compass
  • Added neutral status to points
  • Added more UI elements in spawn and team selections
  • Added map, compass and grenade throw mode keybinds to controls
  • Added ammo and medical boxes on points
  • Added green patches for coalition
  • Added a shortcut for both sides to main city
  • Added truss for abandoned skyscraper in main city
  • Changed coalition color to bright blue
  • Expanded information about the game (in team selection)
  • Increased damage of all snipers
  • Made glass shootable in houses near C point
  • Players no longer will be able to spawn on a point that is being captured by other team
  • SCAR-H is now modded, and increased it’s recoil
  • Removed some trees and improved roads in main city

FIXES

  • Fixed ACS binds conflicting with vehicles
  • Fixed class UI appearing before due to high ping
  • Fixed point score resetting on rejoin
  • Fixed points stop working when someone leaves while capturing them
  • Fixed unable to move map
  • Fixed fireteam color not updating if player changes it
  • Fixed squad tags not working after reset
  • Mounted turrets are no longer loud and other player can hear them now
  • Fixed some doors getting stuck on open
  • Fixed collision in houses near C point
  • Fixed collision of rusted vehicles
  • Fixed minor errors

Small Update

CHANGES

  • Added invisible parts under trenches so people don’t fall
  • Recoded shovel, it’s only usable in specified zones now
  • Switched breacher main gun with anti-infantry and anti-tank ones
  • Changed brake hotkey to Left Shift on vehicles
  • Moved green patches on other position on coalition base

FIXES

  • Fixed squad tags don’t show when teammate dies
  • Fixed floating assets in houses on C point
  • Collision fixes
  • Minor errors fix

Small Update

CHANGES

  • Added holdable flags on bases
  • Removed second aim from Saiga-12

FIXES

  • Fixed squad tags appearing if no color is chosen

APC Update

CHANGES

  • Added LMGs to APCs
  • Added controls for APCs turrets
  • Added tank turret rotation indicator to APCs
  • Added engine and lights statuses for vehicles
  • Better scopes for APCs
  • Better bullet tracers for APCs
  • Changed lights button to a hotkey on PC for vehicles
  • Increased LAV-25 gun’s firerate
  • Proper hand position for Lebedev pistol

FIXES

  • Fixed being able to drive APCs without tank crew class

Small Update

CHANGES

  • Burst mode for MP5A3
  • Made M249 sound louder
  • Made coalition anti-tank class have 3 AT-4 (temporary)
  • Custom arms for Allegiance
  • Made mid day a bit brighter
  • Connected terrain in water near bridge
  • Made water more transparent
  • Terrain optimizations
  • Removed water on the edges of the map
  • Removed underwater grass

FIXES

  • Fixed doors getting stuck in walls in some of the buildings
  • Fixed being able to equip guns and change stances while swimming
  • Fixed AKS-74U position in hands
  • Fixed dig sound playing for everyone in the distance
  • Fixed helipads positions
  • Buildings collision fixes

Basic Update

CHANGES

  • AT-4 with MRO-A will drop instead of reloading
  • Moved the engine in front on LAV-25
  • Increased chance of a door spawning as a locked one
  • Increased LAV-25 wheels size
  • Replaced non working shirt in one of the coalition givers
  • Slowed down AT-4, MRO-A and RPG-7V2 equip and ads time
  • Server code optimizations
  • Tweaks to spawn status messages

FIXES

  • Fixed not being able to capture a point with teammates
  • Fixed LAV-25 and BTR-80 weight
  • Fixed allegiance arms gloves size

Trenches Update
The game is now named Operation Silent Surge, for further information read development channel in the community server.

Added

  • Decoration to trenches, as barricades, sandbags and tents

Changed

  • Separated guns into groups, so they cannot be stacked up
  • Disabled dropping for explosive launchers
  • Refills won’t increase your medical supplies count anymore
  • Assistant Gunner’s ammo box can only be picked up by that class
  • Class selection will disappear when player dies
  • Floored engine health text in vehicles
  • Removed tap shoulder button
  • Removed country flags from team selection
  • Removed red armband from allegiance side
  • Changed vehicle prop models names to be more appropriate
  • Cut out unused code that was used in the gun system

Fixed

  • Fixed blood splats not working after resetting a couple of times
  • Fixed allegiance flag giver hitbox

Small Update

Added

  • Entire HUD can be disabled using Left Alt + P hotkeys
  • Gear saving, can be disabled in the spawn selection

Changed

  • Remade suppression effect
  • Better whizz sounds
  • Changed compass hotkey to G
  • Inventory will be disabled while equipped gun is loading
  • Updated game name in main menu
  • Gun system code optimization

Fixed

  • Fixed tank tools not being given
  • Fixed LAV-25 prompt showing up while driving
  • Fixed controls UI not appearing sometimes
  • Fixed being able to drop AT-4 if it’s not shot
  • Fixed M320 having burst mode
  • Fixed ACS related console errors
  • Fixed tanks related console errors
  • Fixed other console errors

Small Update

Added

  • Smoke trails to BTR-82A

Changed

  • Capture team text color based on the team color
  • Lowered required account age to play to 1 day
  • Moved settings into a group so it’s better sized and positioned
  • Replaced M249 missing scope texture
  • Replaced missing texture on some of the coalition vests

Fixed

  • Fixed gun system related console errors

Small Update

Added

  • Age guidelines

Changed

  • Made class selection UI simpler
  • Updated all gear sets that may conflict with Roblox rules
  • Updated game’s description
  • Removed flag givers on bases

Xbox Support Update

Added

  • Partial Xbox support
  • Collision sounds to vehicles
  • Night vision button on mobile devices
  • Smoke launchers to cars
  • Groan sounds on death
  • Directional signs around the map
  • More door key spawn locations

Changed

  • Moved APC’s turret system to mounted turrets one
  • Optimized turret replication code, made it replicate only if you are near it
  • Suppression no longer will affect sitting players (for teammates only)
  • Tweaked APC’s damage to be lower
  • Seats will rotate along with the turret on cars
  • Made smoke launchers on vehicles reload automatically after some time
  • Inventory disables when turret is being used
  • Removed explosion shaking and blurring from APC’s shots
  • Tweaked GAZ Tigr’s turret camera position
  • Replaced click detectors to prompts for dropped guns and respawn stations
  • Class selection size tweaks
  • Updated vehicle’s welding code to a new one, since old one is deprecated
  • Decreased Makarov fire sound volume
  • Removed collision from helipads lights

Fixed

  • Fixed turrets not working if you sit while sprinting
  • Fixed weapon drop sound playing if you press drop key while using the turret
  • Fixed being able to stance while using turret
  • Fixed gun staying in the hand for others if player unequipped it
  • Fixed icon on the map not removing if teammate leaves
  • Fixed mobile compass button appearing in main menu
  • Fixed door kick animation being inversed in wrong direction
  • Fixed some doors getting stuck on C point
  • Fixed some houses parts sticking out on C point

Improvement Update
This one brings a bunch of needed changes along with optimizations and bug fixes

Added

  • First person scopes to APCs
  • Killfeed
  • Unconscious indicator
  • Silenced Lebedev for breacher class on allegiance side
  • New Lebedev model

Changed

  • Recoded loading screen
  • Implemented chance to get unconscious when you get hit
  • Optimized head rotation, so the bandwidth is optimized but less accurate results
  • Recoded crucial parts of ACS code
  • Several improvements to start screen style and code
  • Updated map picture and style of buttons with sounds
  • Adjusted ambiance sounds, different sounds will play based on time (morning, afternoon, evening and midnight)
  • Adjusted camera position of mounted turrets on cars
  • Removed visible corners on some devices on loading screen
  • APC smoke launchers cooldown from 120 to 60 seconds
  • Increased LAV-25 turret firerate a bit
  • Replaced Lebedev recoil pattern with Makarov PM one
  • Replaced Lebedev with Makarov PM in allegiance assistant gunner class
  • Removed pistol sway
  • Lowered position of left arm on AS-VAL

Fixed

  • Blood loss with tourniquet and consciousness not working properly
  • Gun with arms viewmodels staying in air if previously controlled a turret
  • Being able to drop weapon while reloading
  • Toggle interfaces doing reversed action when used for the first time

Patch Update

Fixed

  • ADS mesh sights not working properly
  • Not able to pickup grenade because of it’s collision
  • Smoke launcher mobile button staying on screen after using APC
  • Minor bug fixes

Small Update

Added

  • Zoom to MATV with GAZ Tigr turrets

Changed

  • Turrets rotation to be more smooth
  • Recoded damage calculation from explosion to vehicles
  • Replaced click detectors to prompts in repair givers
  • Buildings improvement on C point
  • Improvements to vehicle entering code (this is still being tested, you may stumble on “ghost car” bug)
  • Decreased RPG-7V2 reload time a bit
  • Temporary removed double doors (soon to be remade)

Fixed

  • Non-clamped mounted turrets limited to 720 degrees at X axis
  • Control the turret without actually sitting on it
  • Doors respawning with incorrect size
  • Collision fixes in buildings

Small Update

Added

  • Tutorial (can be disabled in main menu)
  • Some chance for a cloudy weather
  • Console support for controls interface (on cars and guns)
  • Lights bind for consoles
  • Alpha stage badge (earned for playing the game)
  • Subtext to unconscious text
  • Invisible wall behind spawners, so vehicles don’t get stuck

Changed

  • Improvements to main menu and class selection
  • Minor changes to abandoned tall building on C point

Fixed

  • Settings stay on disabled by default
  • Control the turret without actually sitting on it
  • NV stays on without lens (this is still being tested, you may stumble on this bug)
  • Some teammates not showing on map
  • Collision fixes in buildings
  • Size fixes to some houses in town near B point