Here you’ll see ODS OSS updates, patches and news relating to the game.
First Update of ODS
CHANGES
- Added smoke grenades to APCs
- Added kills and deaths leaderboard
- Added compass
- Added neutral status to points
- Added more UI elements in spawn and team selections
- Added map, compass and grenade throw mode keybinds to controls
- Added ammo and medical boxes on points
- Added green patches for coalition
- Added a shortcut for both sides to main city
- Added truss for abandoned skyscraper in main city
- Changed coalition color to bright blue
- Expanded information about the game (in team selection)
- Increased damage of all snipers
- Made glass shootable in houses near C point
- Players no longer will be able to spawn on a point that is being captured by other team
- SCAR-H is now modded, and increased it’s recoil
- Removed some trees and improved roads in main city
FIXES
- Fixed ACS binds conflicting with vehicles
- Fixed class UI appearing before due to high ping
- Fixed point score resetting on rejoin
- Fixed points stop working when someone leaves while capturing them
- Fixed unable to move map
- Fixed fireteam color not updating if player changes it
- Fixed squad tags not working after reset
- Mounted turrets are no longer loud and other player can hear them now
- Fixed some doors getting stuck on open
- Fixed collision in houses near C point
- Fixed collision of rusted vehicles
- Fixed minor errors
Small Update
CHANGES
- Added invisible parts under trenches so people don’t fall
- Recoded shovel, it’s only usable in specified zones now
- Switched breacher main gun with anti-infantry and anti-tank ones
- Changed brake hotkey to Left Shift on vehicles
- Moved green patches on other position on coalition base
FIXES
- Fixed squad tags don’t show when teammate dies
- Fixed floating assets in houses on C point
- Collision fixes
- Minor errors fix
Small Update
CHANGES
- Added holdable flags on bases
- Removed second aim from Saiga-12
FIXES
- Fixed squad tags appearing if no color is chosen
APC Update
CHANGES
- Added LMGs to APCs
- Added controls for APCs turrets
- Added tank turret rotation indicator to APCs
- Added engine and lights statuses for vehicles
- Better scopes for APCs
- Better bullet tracers for APCs
- Changed lights button to a hotkey on PC for vehicles
- Increased LAV-25 gun’s firerate
- Proper hand position for Lebedev pistol
FIXES
- Fixed being able to drive APCs without tank crew class
Small Update
CHANGES
- Burst mode for MP5A3
- Made M249 sound louder
- Made coalition anti-tank class have 3 AT-4 (temporary)
- Custom arms for Allegiance
- Made mid day a bit brighter
- Connected terrain in water near bridge
- Made water more transparent
- Terrain optimizations
- Removed water on the edges of the map
- Removed underwater grass
FIXES
- Fixed doors getting stuck in walls in some of the buildings
- Fixed being able to equip guns and change stances while swimming
- Fixed AKS-74U position in hands
- Fixed dig sound playing for everyone in the distance
- Fixed helipads positions
- Buildings collision fixes
Basic Update
CHANGES
- AT-4 with MRO-A will drop instead of reloading
- Moved the engine in front on LAV-25
- Increased chance of a door spawning as a locked one
- Increased LAV-25 wheels size
- Replaced non working shirt in one of the coalition givers
- Slowed down AT-4, MRO-A and RPG-7V2 equip and ads time
- Server code optimizations
- Tweaks to spawn status messages
FIXES
- Fixed not being able to capture a point with teammates
- Fixed LAV-25 and BTR-80 weight
- Fixed allegiance arms gloves size
Trenches Update
The game is now named Operation Silent Surge, for further information read development channel in the community server.
Added
- Decoration to trenches, as barricades, sandbags and tents
Changed
- Separated guns into groups, so they cannot be stacked up
- Disabled dropping for explosive launchers
- Refills won’t increase your medical supplies count anymore
- Assistant Gunner’s ammo box can only be picked up by that class
- Class selection will disappear when player dies
- Floored engine health text in vehicles
- Removed tap shoulder button
- Removed country flags from team selection
- Removed red armband from allegiance side
- Changed vehicle prop models names to be more appropriate
- Cut out unused code that was used in the gun system
Fixed
- Fixed blood splats not working after resetting a couple of times
- Fixed allegiance flag giver hitbox
Small Update
Added
- Entire HUD can be disabled using Left Alt + P hotkeys
- Gear saving, can be disabled in the spawn selection
Changed
- Remade suppression effect
- Better whizz sounds
- Changed compass hotkey to G
- Inventory will be disabled while equipped gun is loading
- Updated game name in main menu
- Gun system code optimization
Fixed
- Fixed tank tools not being given
- Fixed LAV-25 prompt showing up while driving
- Fixed controls UI not appearing sometimes
- Fixed being able to drop AT-4 if it’s not shot
- Fixed M320 having burst mode
- Fixed ACS related console errors
- Fixed tanks related console errors
- Fixed other console errors
Small Update
Added
- Smoke trails to BTR-82A
Changed
- Capture team text color based on the team color
- Lowered required account age to play to 1 day
- Moved settings into a group so it’s better sized and positioned
- Replaced M249 missing scope texture
- Replaced missing texture on some of the coalition vests
Fixed
- Fixed gun system related console errors
Small Update
Added
- Age guidelines
Changed
- Made class selection UI simpler
- Updated all gear sets that may conflict with Roblox rules
- Updated game’s description
- Removed flag givers on bases
Xbox Support Update
Added
- Partial Xbox support
- Collision sounds to vehicles
- Night vision button on mobile devices
- Smoke launchers to cars
- Groan sounds on death
- Directional signs around the map
- More door key spawn locations
Changed
- Moved APC’s turret system to mounted turrets one
- Optimized turret replication code, made it replicate only if you are near it
- Suppression no longer will affect sitting players (for teammates only)
- Tweaked APC’s damage to be lower
- Seats will rotate along with the turret on cars
- Made smoke launchers on vehicles reload automatically after some time
- Inventory disables when turret is being used
- Removed explosion shaking and blurring from APC’s shots
- Tweaked GAZ Tigr’s turret camera position
- Replaced click detectors to prompts for dropped guns and respawn stations
- Class selection size tweaks
- Updated vehicle’s welding code to a new one, since old one is deprecated
- Decreased Makarov fire sound volume
- Removed collision from helipads lights
Fixed
- Fixed turrets not working if you sit while sprinting
- Fixed weapon drop sound playing if you press drop key while using the turret
- Fixed being able to stance while using turret
- Fixed gun staying in the hand for others if player unequipped it
- Fixed icon on the map not removing if teammate leaves
- Fixed mobile compass button appearing in main menu
- Fixed door kick animation being inversed in wrong direction
- Fixed some doors getting stuck on C point
- Fixed some houses parts sticking out on C point
Improvement Update
This one brings a bunch of needed changes along with optimizations and bug fixes
Added
- First person scopes to APCs
- Killfeed
- Unconscious indicator
- Silenced Lebedev for breacher class on allegiance side
- New Lebedev model
Changed
- Recoded loading screen
- Implemented chance to get unconscious when you get hit
- Optimized head rotation, so the bandwidth is optimized but less accurate results
- Recoded crucial parts of ACS code
- Several improvements to start screen style and code
- Updated map picture and style of buttons with sounds
- Adjusted ambiance sounds, different sounds will play based on time (morning, afternoon, evening and midnight)
- Adjusted camera position of mounted turrets on cars
- Removed visible corners on some devices on loading screen
- APC smoke launchers cooldown from 120 to 60 seconds
- Increased LAV-25 turret firerate a bit
- Replaced Lebedev recoil pattern with Makarov PM one
- Replaced Lebedev with Makarov PM in allegiance assistant gunner class
- Removed pistol sway
- Lowered position of left arm on AS-VAL
Fixed
- Blood loss with tourniquet and consciousness not working properly
- Gun with arms viewmodels staying in air if previously controlled a turret
- Being able to drop weapon while reloading
- Toggle interfaces doing reversed action when used for the first time
Patch Update
Fixed
- ADS mesh sights not working properly
- Not able to pickup grenade because of it’s collision
- Smoke launcher mobile button staying on screen after using APC
- Minor bug fixes
Small Update
Added
- Zoom to MATV with GAZ Tigr turrets
Changed
- Turrets rotation to be more smooth
- Recoded damage calculation from explosion to vehicles
- Replaced click detectors to prompts in repair givers
- Buildings improvement on C point
- Improvements to vehicle entering code (this is still being tested, you may stumble on “ghost car” bug)
- Decreased RPG-7V2 reload time a bit
- Temporary removed double doors (soon to be remade)
Fixed
- Non-clamped mounted turrets limited to 720 degrees at X axis
- Control the turret without actually sitting on it
- Doors respawning with incorrect size
- Collision fixes in buildings
Small Update
Added
- Tutorial (can be disabled in main menu)
- Some chance for a cloudy weather
- Console support for controls interface (on cars and guns)
- Lights bind for consoles
- Alpha stage badge (earned for playing the game)
- Subtext to unconscious text
- Invisible wall behind spawners, so vehicles don’t get stuck
Changed
- Improvements to main menu and class selection
- Minor changes to abandoned tall building on C point
Fixed
- Settings stay on disabled by default
- Control the turret without actually sitting on it
- NV stays on without lens (this is still being tested, you may stumble on this bug)
- Some teammates not showing on map
- Collision fixes in buildings
- Size fixes to some houses in town near B point