I have a pet system in my game where each pet gives the player a different power.
So far I have 6 different pets and 8 different classes.
Which scenario do you think would be the most enjoyable experience for an action shooter math survival game?
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You unlock pets as you level up your player at a predetermined rate and those pets level up with your player and the powers get stronger as they grow in size.
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You get a skill point every level to invest in the pet you choose to level up and unlock more pets as you level.
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Each class has it’s own unique pet (I will make 2 more) that levels up as you level up the class instead of leveling up the player. (So if you switch to a new class, you will be at level 1 with a different pet.)
Thank you, any feedback is appreciated.