I have a pet system in my game where each pet gives the player a different power.
So far I have 6 different pets and 8 different classes.
Which scenario do you think would be the most enjoyable experience for an action shooter math survival game?
You unlock pets as you level up your player at a predetermined rate and those pets level up with your player and the powers get stronger as they grow in size.
You get a skill point every level to invest in the pet you choose to level up and unlock more pets as you level.
Each class has it’s own unique pet (I will make 2 more) that levels up as you level up the class instead of leveling up the player. (So if you switch to a new class, you will be at level 1 with a different pet.)
Thank you, any feedback is appreciated.