Opinion on Star I made for a simulator game & I need help with importing colours from Blender to Roblox

Here is the star I made, I’m looking for constructive feedback please. (I didn’t make the face but made everything else, as I don’t know how to make a face. But if someone could teach me that would appreciated)

And here is the Top Hat I made except the fact that I don’t know how to really colour it and import it coloured to Roblox Studio.

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That’s cool! Keep up the great work.

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you can make a uv map for the hat and create an image texture on roblox to assign to that meshpart

Thank you! that means a lot as this is one of my first builds.

Congrats bro! Ur actually in a good start!

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How would I make a UV map for my top hat? Is there a video that I could possibly watch?

Blender Intermediate UV Unwrapping Tutorial - YouTube also you can use photoshop to paint your hat (texture painting is kinda hard and I would just use photoshop since it’s 10x easier)

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Since your hat is symmetric on the Y rotation you could simply view your model from the right/left/front/back while in orthographic, change to edit-mode,

change to face select
cap1

Press ‘A’ (Select all) Right click on the viewport and under UV Unwrap Faces click Project From View Remember to change the settings of the UV Project to the second picture down

cap4

Select the UV Editing blender UI preset

Click Export UV Layout and save the UV Layout to your computer

The Final step is to open and color in your exported Layout via any image manipulation program
( I would recommend Gimp )

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Ok, I could not thank** you enough. I’m on the last step when I have to colour in gimp I just need a little help on how to do so, if you could possibly teach me. Thanks A LOT though!!!

I will be using this UV and Object as a point of reference

Open the exported UV Layout file with by pressing CTRL+O with Gimp open. Once the UV image has loaded create a new layer by clicking the New layer icon on the bottom right corner of the screen, drag the new layer below the UV layer ( Make sure you have the new layer selected ) and start using your Paint brush tool to draw.

paint

A more in-depth guide on how to use gimp : GIMP - Tutorials

Once you’ve finished your image remember to hide the UV Image by clicking eyeball image so that the layer turns off visibility. Once the UV layout is not visible press CTRL+E to export your image to your computer.

eye

Testing your image:

Open up blender again and with the UV Editing tab open click Open image and select the exported testing image.

gg

Open the material option tab

dda

Under the base color option click the yellow icon and select image texture

Select and click the newly created image

cuba

Click the viewport render shading to view the image on the mesh.

cad

If you are happy with the result of the blender test go ahead and export the image to Roblox (Create - Roblox) and change the “TextureID” property of the mesh object in Roblox studio to the exported URL of the image.

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I got to the part where I need to export the image to roblox and I have done it except when I got to export it should look like:

Whereas it actually looks like:

image

Any idea why it is like that?

Re-export the mesh so that the mesh UV updates

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