Opinions needed on my new game concept

I have a game called Project Aero that is currently under the early stages of development. My goal is to bring realistic but also fun mechanical design to roblox, but as the name suggests, with planes. I know plane crazy exists, but the options there are quite limited. I am currently using the experimental aerodynamics, but I may make a custom flight model sometime.

The building in my game has 2 parts: basic and advanced

The basic builder has your usual blocks, spheres, cylinders, cones, wedges, etc. as well as some moving parts and weapons

The advanced section allows you to CREATE parts. What I mean by this is a mesh editor in Roblox. It currently has only extruding and dragging, but my plan is to eventually make it into something that flows like blender.

I want to promote engineering. All parts will have customizable materials and types, so a custom built part can be turned into a fuel tank if desired. The weight of planes will matter just as much as the aerodynamics, but most importantly, I want the game to be fun to play. There are many mechanics that I know are missing, but what other things should I implement to make the game enjoyable. Some sort of campaign? Ranked arenas? Remote control drones?

2 Likes

Only issue is that it would be very tedious to moderate the player-made parts

3 Likes

It seems like a good idea, a little too similar to Plane Crazy.

Do not try allowing players to make their own meshes. There will be innuendos galore.

1 Like

Kerbal Space Program.

Make stuff to get somewhere.
Try, try again.

Any game can be boiled down to a sentence like this, doesn’t mean it’s a bad idea. KSP is very successful.

I don’t understand what your intent is in this reply. Are you agreeing with me or did you misunderstand what I meant?

The topic asks for feedback and suggestions on a game that involves combining different parts to build aircraft, and testing built aircraft in actual flight.
I remember KSP is a very cool game about putting together spacecraft to be sent into space. And so I state the name (Kerbal Space Program) as a game that can be looked to for inspiration. The following statements are specifically what I recommend as an interesting addition to the game–players can build aircraft designed to reach goals (locations) in the game and the progress towards creating those successful aircraft (“try, try again”) is good for learning and replayability.

I misunderstood because of the minimal phrasing of the comment.
I thought you were calling their game idea a copy of KSP, then describing KSP as a game where you ‘make stuff to get somewhere’, which I thought was an understatement, and then telling the poster to ‘try again’ with their idea.

I haven’t seen any Roblox KSP-type games though, at least not any newer ones, all the older ones are broken or inaccurate, I think someone should make one, it’s an untapped genre.

making something like ksp with an engine like Roblox would be extremely difficult because going out too far causes a load of rendering artifacts. Ik ksp fixes it by moving the system around the player’s ship, but doing that in roblox isn’t really feasible, especially in multiplayer.

Yeah, I meant something more like an accurate physics simulator primarily based on rocket construction, singleplayer most likely, or other simulations would need to be processed by other players.

Different planets arent necessary, but could be implemented by using different Places, and calculating over a fictional distance whether or not a rocket has enough fuel or thrust to reach it. It would need to skip a lot of steps, but is a more feasible option.