In my game, I have a value called “Sanity”, it’s an IntValue and it basically goes down the more “far gone” your character is. In my game I decided to make custom faces and animations so players will know if their teammates are going crazy or not. (No the players cannot see their own face, my game is first person view)
"High Sanity" 100-76
"Medium Sanity" 75-56
Run animation same as High Sanity Run
"Low Sanity" 55-0
"Revive a Player" 55-0
If a player needs to be revived, they will have these:
Thoughts?