Opinions of custom faces/animations for my horror game

In my game, I have a value called “Sanity”, it’s an IntValue and it basically goes down the more “far gone” your character is. In my game I decided to make custom faces and animations so players will know if their teammates are going crazy or not. (No the players cannot see their own face, my game is first person view)

"High Sanity" 100-76

normal



"Medium Sanity" 75-56

mid



Run animation same as High Sanity Run

"Low Sanity" 55-0

low



"Revive a Player" 55-0

If a player needs to be revived, they will have these:
DownedPlayer


Thoughts?

1 Like

The revival animations seem like they dislocate the arms too much. The low sanity walk animation is very choppy and seems like a variation of the medium sanity one. But you nailed the idle animation for the low sanity one!

the animations are okay, but the eyes are to packed in, too little width, and the eye color is a little overused (in my opinion)