Opom1231 - UGC and 3d modeling portfolio

Greetings, I am opom1231. I have been on Roblox since 2013. Throughout the years I picked up 3d modelling and have been practicing ever since. I mainly work in a blender but recently learned how to use substance painter and ZBrush. I have also been learning how to texture after neglecting it for a long time :smiley:

Textured meshes:

Shield #1

256x256 resolution, 820 tris, 442 verts

Shield #2

Valkyrie helmet

256x256 resolution, 2,596 tri, 1,281 verts

Blue helm

A test mesh sculpted in zbrush and baked without any handpainting


Skull flask

Sword

Pumpkin


My workflow for creating UGC textured meshes:

  1. Blocking out the base mesh
  2. Sculpting detail into base mesh
  3. Retopology to create a low poly mesh
  4. Unwrapping uvs and bake in substance painter. Use “baked lighting” material in substance painter to bake high poly detail onto 1 image
  5. Additional hand painting if necessary

Favourite meshes:









Availability

At the moment my commissions are closed due to school, I will soon open up again.

Contact

You can contact me here on the Developer Forum or via Twitter at https://twitter.com/PhrogSir
I mainly post my work on Twitter, this includes high/low poly meshes. I Will be updating this portfolio in the future

Thanks for reading! :slight_smile:

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