Greetings, I am opom1231. I have been on Roblox since 2013. Throughout the years I picked up 3d modelling and have been practicing ever since. I mainly work in a blender but recently learned how to use substance painter and ZBrush. I have also been learning how to texture after neglecting it for a long time
Textured meshes:
My workflow for creating UGC textured meshes:
- Blocking out the base mesh
- Sculpting detail into base mesh
- Retopology to create a low poly mesh
- Unwrapping uvs and bake in substance painter. Use “baked lighting” material in substance painter to bake high poly detail onto 1 image
- Additional hand painting if necessary
Favourite meshes:
Availability
At the moment my commissions are closed due to school, I will soon open up again.
Contact
You can contact me here on the Developer Forum or via Twitter at https://twitter.com/PhrogSir
I mainly post my work on Twitter, this includes high/low poly meshes. I Will be updating this portfolio in the future
Thanks for reading!