Reset the character, and set the camera and the ReplicationFocus to a far away part.
Expected Behavior
Expected: should cleanly stream to the area
Actual Behavior
The streaming will try to fight over the new region and the old region, causing massive network lag and even softlocks the client if ClientPhysicsPause is on
Not sure if this issue is related, but when teleporting from lets say 2000 studs or more with StreamingEnabled on some mobile devices, the character turns completely invisible on the client until you reset. (You can still move around and play, your local character is just completely invisible.)
I believe OP and my issue are caused by discrepancies between Camera and Character world position within the streaming system. Should I make a separate bug report for this issue as well?
Can you give more detail? Why are you setting the focus to something far away from the map? Is the character editor area where the replication focus is? Do the client and server agree on what the part is, and where it is?
Upon joining the game, you have a loading screen in the main menu screen (while running RequestStreamAroundAsync on a preview pedestal pad position) which shows a scene of the map until you press play.
The replication focus is in a reference part located in the map. Upon pressing play, the client sends a signal to the server telling it to change the replication focus to the pedestal pad for your local rig. Which then set your camera to the customization area.
This is a customization area in which your character does not spawn, but rather is a local copy of a character rig that you can view and edit. This customization area is far away from the map. Upon spawning in the map however, the client sends a signal to the server to spawn the character and to set the replication focus to nil. Upon resetting, it is set back to preview pad.
I don’t want you to impact your users, but is there any way you can privately send me the set up that caused this. Or, even, is there a way you can publish a separate branch of this game with the settings that cause this problem enabled so that I or other staff could enter it and debug?
Thanks for trying to provide a simple repro, but it feels to me like zeroing in on your specific use-case is more useful at this point.