Optimised hyperrealistic environmental grass

How about the default Roblox field? When you turn it green it looks a lot like grass. You should duplicate the emitter though so it’s dense enough.

Unfortunately, the blades are not varied enough, theres a lack of texture and its too uniform in height and colour. Its too cartoony

Hi PlanckDEV,

Would you be willing to write out a short description of how you compiled multiple alpha shaders to make it look realistic and good? I am wondering about this

if you find the time, i’d be grateful.

-knijn