Mystifine
(Mystifine)
October 16, 2020, 7:45pm
2
There are plenty of pre-existing posts on optimization for building and parts. I recently have written a collection of tips and tricks compacted into one post:
Introduction
This post is intended to be a resource to provide valuable information on performance considerations when developing games/projects. To those who may come across this thread, if there are concerns of inaccurate information please contact me.
General <a name="introduction-to-general-performance-considerations-2" class="anchor" href="#introduction-to-general-performance-considerations-2"></a>Introduction To General Performance Consideratio…
Again, there are other ones you can find by just searching.
UPDATE - 2021
This post is slightly old now so some information on the topics discussed may be out of date or incorrect. Another post may come out at some point updating this information but this is something to keep in mind when reading this post as of now.
________________
2008. The year where games on the small but relatively ambitious platform “ROBLOX” were the simplest they could get. With limited development resources, many developers were confined to the basic brick and pre-made meshe…