Hi all,
I’m currently developing a game that uses a third person battle royale-like gun framework. The client side of this framework is contained inside a single local script. It includes functions like character rotation to camera, bullet rendering, bullet firing, and more (point is that several intensive functions are handled in this one script). The problem (?) I’m facing is that under the script performance tab it indicates that the activity rate is over 3% (peaks at around 4.5%). My question on this is if this is normal. I understand that the activity rate is obviously high but is it fine to leave this alone as the script includes several complex functions? Or will the script need some optimization?
Thanks.