I’m attempting to have a very large scale map in my game. The actual quality will be lower, but the dimensions, size, will be large. Think of Neo Warfare X’s map. I’m curious to know the performance impact of “loading” and “unloading” parts from the Workspace to ReplicatedStorage on the client. Is anything impacted?
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my friend that is making cult of the cryptids reincarnated loads and unloads buildings from replicated storage to workspace and vice versa and for me it improves my performance but i experience lag spikes when really big buildings load in
Alright, thanks for letting me know about your experience, and issues.
More changes = more lag. Keep that in mind.