Optimization within Medium-Large Maps

Hello, I run Orion which is a fictional arcade/roleplay driving game. We are currently preparing to release however I have some concerns. We are aware that the average MB of memory is 200 however sometimes we reach upward of 500 or even in the 700’s. We found out the unionizing parts don’t help in efforts to cut down some of the memory usages so what possibly could we do? We want the game to playable universally but if we have a laggy game, we can’t achieve our goals and that leads to unhappy players/potential customers. If anybody has any tips, please let me know.

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Hello! I think what good tips will delete the parts which not visible for players. If you dont have outside parts then i think be good make game in low-poly style. It’ll improve not only fps but and decrease the ping.