Optimize load-times for players with a slower connection

Been doing some research about this and I can’t find any finite solutions. My game has around 21k parts in total with strict streaming enabled (target radius is 280) and a lot of users are complaining about a slow load time when joining (players are grey, images and anims don’t load). Any suggestions?

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Maybe try to reduce the amount of parts by putting some parts in Union? For instance, parts that look alike, and wouldn’t be changed later. I hope this helped!

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I’ve gone through an done this, but thank you!