Hey Developers,
My Team and I are currently working on an upcoming game that requires the use of destruction physics. The only issue is the examples or games with these mechanics are either poorly optimized or poorly made.
We don’t know how to create a clean simulation of destruction physics without loosing sight of server optimization and player performance.
This is a game with a similar style to what we are looking for:
Reference Game
The only solution we have thought of is to use unions on the parts but we weren’t able to make it behave like we wanted to doing this. If its even possible to simulate something like this without wreaking havoc on server performance please give us any tips, they would be greatly appreciated!