Optimizing models for scaled worlds question

What kind of scaling is optimized better, big models or small models; and how does it affect unions, parts and meshes?

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For model optimization, performance is primarily based on hitboxes and tri count. Models typically shouldn’t be above 500 for MOST cases, and even 300 is pushing it sometimes.

For models specifically, these are the hitbox options

image

Default/Precise are the most intensive, then Hull is kinda middle range, with Box being the most performant. Items that will not be touched by the player (whether through no collision or just outside of the play area) should be set to box for the sake of performance.

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when you say 500 or 300 are you talking about tris count?

Yes, sorry, I thought I added tris in that sentence

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