Option for Developers to set Private Servers to be a one-time purchase

Currently, Private Servers are set up like a subscription service where, if they are paid and not free, require the player to spend the set amount of Robux per month. I am suggesting that there should be a setting within the experience configuration where developers can choose whether they want Private Servers to be subscription based or a one-time purchase.

If Roblox is able to address this issue, it would improve my development experience because this would let players keep a private server forever after a single purchase, and it relieves players of forgetting that they have a private server subscription open to a game they might not play anymore. With the addition of Roblox adding subscription services, I would like the option to choose how my game is monetized.

25 Likes

This would be very similar if not identical to paid access games. Hence why you can only have one or the other.

However, I can see a use case. To anyone who declined the thought of supporting this feature request, what if you want a player who did not pay for the game to play in a friend’s server? Impossible with paid access.

With that being said, I support this feature request. However, by the time this is actually recognized, private servers would already be switched to USD instead of Robux.

1 Like