Currently, Private Servers are set up like a subscription service where, if they are paid and not free, require the player to spend the set amount of Robux per month. I am suggesting that there should be a setting within the experience configuration where developers can choose whether they want Private Servers to be subscription based or a one-time purchase.
If Roblox is able to address this issue, it would improve my development experience because this would let players keep a private server forever after a single purchase, and it relieves players of forgetting that they have a private server subscription open to a game they might not play anymore. With the addition of Roblox adding subscription services, I would like the option to choose how my game is monetized.