Option for moving *multiple* parts relative to game.Selection:Get()[1]'s rotation

[strike]Due to relative comfort, I like to use ROBLOX Studio’s vanilla tools, but I often find myself having to resort to either the command line or plugins (such as cmdUtl) when I need to move things relative to their faces rather than the axis (such as shifting a part parallel to its front face left).

Having the option to toggle between “moving parts via axis” and “moving parts via lookVector/faces” in ROBLOX Studio’s set of tools would help decrease my reliance on scripts/plugins for building and increase how much I enjoy building with vanilla tools. Something similar to cmdUtl’s “First” movement option would be nice in my opinion*.[/strike]

Edit: Ctrl + L

*in cmdUtl, when moving multiple parts with “First”, it would rely on game.Selection:Get()[1]'s rotation and move everything else relative to that part. This implementation would be nice too, being able to move multiple parts along the first object’s local axis.

[size=2]Sorry if this has been suggested before. More of a lurker than a poster, lol[/size]

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Press Ctrl + L to put the movement into relative (local) mode.

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Ctrl+L will toggle handles that work in Local space, relative to your selected part. I’m pretty sure that’s what you’re requesting.

gg. 7 years on this game, and I didn’t know something that simple. Reasons why I don’t post here. ;pp

Any thoughts on moving multiple things based on game.Selection:Get()[1]'s local axis?

  1. it didn’t exist until 1.5 years ago
  2. use qcmdutl, it’s in Quenty’s plugins.

[quote=“Spacek531”]
2. use qcmdutl, it’s in Quenty’s plugins.[/quote]

[quote=“Virtualdarks”]
*in cmdUtl, when moving multiple parts with “First”, it would rely on game.Selection:Get()[1]'s rotation and move everything else relative to that part. This implementation would be nice too, being able to move multiple parts along the first object’s local axis.[/quote]

This is just a request to have it integrated into ROBLOX’s vanilla tool set.