Orientation not being set properly

For some reason, whenever I set the orientation to something, it turns into something else. There is a video below showing what is happening.

I don’t this this is a studio bug but a problem with my math. Somebody please explain my mistake.

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Note: I’ll be back in 20 minutes, so if I’m not replying, that’s why.

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Could you provide your script so we can find the issue

that is because ur setting the origin rotation and not the cframe rotation manually. ALSO if youre doing it through a script and doing CFrame.Angles then you have to use math.rad(angle) to transform the number into radians from your standard orientation!

I didn’t mean in the script directly, but just in general, like thru properties.

Thanks! That worked! I guess I didn’t use rad.

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