Origin pivot rotation

https://gyazo.com/d82f9f970239e2e409f09ff187e3367b
If you look at the link above you can see me trying to move an object, but it’s origin is not correct to how the xyz arrows are represented. I’d like to have some sort of way to rotate the center origin or pivot point and correct this issue so the arrows don’t move the model on an angle like it’s currently doing. Same thing happens with terrain for me all the time.

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Set its PrimaryPart then press CTRL+L to move alongside local axis.

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Have you tried using the Transform Tool? You can switch between local space and global space.
thanks @ScriptOn I didn’t know this shortcut

That tool just allows me to rotate and move up and down on the y axis.

Ah. If you click the grid up in the top left corner of the screen, the grid will turn blue, then you can click on the face of an object to set the plane that the tool makes adjustments from. Sorry, it’s late and words are failing me. I think it will do what you want though. You just have to mess with it for a little while to get an idea of how it works. But start by clicking the grid thing and then click on a part, and the face you mouse over will turn blue and if you click it then a grid/plane will appear on that face and that will become the new orientation of the tool. And to move something you just click and drag it and it will move but stay grounded on that plane, and the rotations will be orientated to the plane also.

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