I am trying to change the model Origin Position to the HumanoidRootPart Origin Position (Models dont have Position so I have to use Origin Position)
Model:
EffClone["Origin Position"] = humanoidRoot["Origin Position"]
Error:
I am trying to change the model Origin Position to the HumanoidRootPart Origin Position (Models dont have Position so I have to use Origin Position)
Model:
EffClone["Origin Position"] = humanoidRoot["Origin Position"]
Error:
Did you make a part that is named “Origin_Position” I believe your referring to this PVInstance.Origin Position
You could add a part to act as the origin and set the model’s Model.PrimaryPart
Oh so I cant use Origin Position?
As you can see it says NotScriptable.
I cant change the position or this 2 parts will look broken one inside other.
I have no clue what you’re referring to. You need to explain in detail. by no clue I mean I never said you needed to change the position of anything.
This 2 parts are meshs so I want to put this inside the player character (with the humanoidRootPart Position)
Full script:
local RS = game:GetService("ReplicatedStorage")
local Effects = RS.Ice:WaitForChild("IceCubeModel")
local debounce = false
local iceBullet = script.Parent
local function player_check(otherPart)
if not otherPart.Parent:FindFirstChild("Humanoid") then return end
local humanoid = otherPart.Parent.Humanoid
local character = humanoid.Parent
local humanoidRoot = character.HumanoidRootPart
if humanoid.Parent.Name ~= iceBullet.Attacker.Value then
if otherPart.Name == "Head" then
humanoid:TakeDamage(65)
else
humanoid:TakeDamage(35)
end
if humanoid.Health <= 0 then
debounce = true
local EffClone = Effects:Clone()
EffClone.Parent = character
EffClone["Origin Position"] = humanoidRoot["Origin Position"] -- I have to change here
humanoidRoot.Anchored = true
wait(1.5)
humanoidRoot.Anchored = false
EffClone:Destroy()
end
end
iceBullet:Destroy()
debounce = false
end
iceBullet.Touched:Connect(player_check)
The model:
this have 2 parts
Just place a part for the player to teleport to within the model and index it you can remove it once u set the charaters HRP position
I can clone 2 parts with no model?
Not sure what you asking… But what I meant is just place another Part within the model for teleporting the character in the center
Ok I just did clone this 2 parts and works (no model)
Not sure what you mean but if it works good job
yes it works thank you for the Origin Position info
Try this Ik its around a year late but I found this post looking for a different question
this should work just fine
EffClone:PivotTo(humanoidRoot.CFrame)
and if you wanted to do vise versa
humanoidRoot.CFrame = EffClone:GetPivot()