Original visor hats display "Blurry" text when using too many accessories in R6

Here is the normal behaviour of what the visor “Got Milk?” is meant to look like, normal, readable text.

What the visor looks like with an addition of 1 random accessory

Another example:


There is also unexpected behaviour with a lot of random accessories in the marketplace that completely unaffect the quality of visors, example being the free Orange Shades

However, In R15, no matter how many accessories are equipped, the quality remains the same as if you were only wearing the 1 visor.

I’ am not very knowledgeable about why this happens and I do know that it is also a problem with other accessories in R6, however for visors, especially ones that are Limited with its main feature being the branding of the hat, it kind of ruins them.

Maybe this is unfixable due to how R6 works, but someone let me know if this can be fixed, or not. I presume their might be a solution.

I have to mention but this also affects every other visor with the original mesh, with any sort of text font, including the Yearly visors (2007-2019) or Paintball / Limited variants.

Catalog - Roblox → page for each Visor, the text is affected mainly for visors with visible fonts.

Expected behavior

The visors text should not be affected by other accessories, and text like “Got Milk?”, “ROBLOX”, “Snipers”, “Monstars”, should remain readable, without it looking scuffed.

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This is unfortunately got to do with how R6 avatars are rendered. Afaik it’s got to do with the fact they use SpecialMeshes rather than MeshParts; changing over to MeshParts isn’t really an option since it would break a ton of games. Meanwhile, updating the rendering pipeline for SpecialMesh is probably a massive task in itself.

This is technically ‘solveable’, albeit it is presumably nowhere near an easy fix unfortunately, especially given the fact that I can only assume some games are possibly relying on the poor quality textures for a retro style.

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If I remember correctly, R6 characters utilize a 512x512 image for every texture on the Humanoid. R15 uses 1024x1024.

Like @Abcreator mentioned, this is not an easy fix unfortunately, and likely won’t be fixed in the future.

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Not true, There’s a reason why this settings was made for R15: Action Required: MeshPart Heads & Accessories (May 27th)

It’s just a matter of whether they want to change it or not.

Yes, this setting was made for R15; and the default is now “enabled”, which is why R15 uses MeshPart accessories by default. However, it has been years since that change was made and no similar feature has been announced for R6, which a ton of older games use (many of which probably aren’t getting updates).

Also, as a side-note, you can still entirely disable MeshPart accessories for R15:

image

A lot of the reason for the R15 MeshPart change also appears to be because they wanted to support layered clothing and dynamic heads. Something R6 just doesn’t support and likely never will. Maybe this may change in the future and we do end up getting MeshPart accessories in R6, but it’ll still likely be a devastating change breaking a ton of games (unless there is a compatability layer), if so.

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Unfortunately, because this is a problem with R6, as others have stated, I don’t think this will get fixed. IIRC Roblox announced that they will be making no changes to R6, improvements or otherwise. Unless they changed their minds about this, which would be great, I don’t think we will ever see meshParts for R6 accessories.

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This is just an acknowledgment announcement!

We’ve filed a ticket into our internal database for this issue, and will come back as soon as we have updates!

Thanks for flagging!

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I remember some years ago when I was mad when I used a visor and some other shoulder accessory. Now it’s not as annoying as before but I think it would be nice for this to be fixed.