[OS Game] Ruddev's Battle Royale Open Sourced

I think i copied everything, also I saw your Roblox profile and I saw that you have your own version of Ruddev’s so maybe try looking back at that game and maybe you can try to remember.

I really don’t have the time. But try to look at the scripts, and find the path. I know you are not as advanced, but you can still read it like English in a sort of way.

@Rudimentality I LOVE THIS. This is a great open-source project, and I plan on turning this into an actual game in the future. But I have a question, is there only a pistol on the map? Or can you find other weapons?

You can find other weapons, they spawn randomly.

1 Like

Yup! I looked into the game a little bit more, I found them :sweat_smile: thanks though!

1 Like

I love this open source and I’ve already began my own project with it titled Brave Battle Royale! But I do have one problem, and it’s this bug that I cannot seem to identify. But the bug seems to happen randomly and you realize this when players cannot return to the lobby, hitmarkers are stuck on the screen as well as kills. How do I fix this?

1 Like

You can add character customizations by retrieving assets from the catalog or creating your own, position them to a head(you can dup/copy one of the accessories that are already in game), rename them, put them in their respective category and there you go.

1 Like

Which part about using the guns?
If I had to assume i’d assume you mean how to create your own type of guns, and to do this you’d need a model of that gun, the sounds, custom name and it’s setting, and after-wards mention it’s name and spawn rate/chance in the spawn script inside of ServerScriptService.

I’m not sure how they did it, since I never used this, but I’d assume you just right-click the animation in explorer, and hit Save to Roblox.

Why do none of the auras work. I tried testing them in a game, but they do not show up.

They worked fine for me, are they equipped?

Yes, I tested them in a game, and they do not appear. Is there a certain condition that is needed to activate them such as getting a kill?

How do I make the animations in the lobby/menu work, and in the main game? Like, how do I reupload them?

Make new animations. Only good way.

The only condition is having it equipped in the shop. The kill also has to be to another player. If you see issues, I would hard code an effect in the BR game. See if it works then.

Hello, to fix the return to the lobby bug, go to ServerScriptService, then open the RoundHandler folder. Then, go to the PlayerScript. There should be a constant that is named: MAIN_ID and you see that number that you see next to it? Change that number to the id of the lobby and it should work now.

For the hitmarkers, I have no clue on how to fix that because I don’t know how to script.

1 Like

If you scroll at the top, you should see 4 test link and one of them is the Animation zone and what you want to do is click on the link that is next to the animation zone. Then, click on the three dots that are next to the RBR animation title of the experience. Then, click on edit and then, click on File at the top left of your screen. Then click on Save to Roblox and give your experience a name and a description and click on Save. Now that you have done that, exit out of that project. Then, open Roblox Studio and click on My Games and click on the experience that you just saved. Then go to the this link https://create.roblox.com/marketplace/asset/4898140605/Working-old-Moon-Animation-Suite and install the plugin. This will install the old version of the Moon Animation Suite that has been reuploaded by another person because the guy that made the old moon animation took down the old version and you can use Moon Animation 2 but, it’s not possible to take the animations using Moon Animation 2. After when you install the old moon animation suite, restart your Roblox Studio and go back to that experience. Go to plugins and open the old moon animation suite and click on one of the rigs and each one of the rigs has some specific animation like for example, one of them has the grenade animation. Then select one of the animation and some of the rigs do have empty animations so always check what animation are you saving. Once you have selected the animation, click on OK and click on File and click on export. In the Explorer, there is a folder that is called: Quick Export (RIGHT CLICK |xsixx FILES, SAVE TO ROBLOX) and what you want to do is click on the diamond shape which is the animation that you exported, right click on it, and click on save to roblox and name the animation however you want and put a description and click on submit and there you go, click on the one paper behind another paper that is next to the ID to copy the ID of the animation.

This is actually a high tier resource, I have tested it and its just smooth, maybe some time I will jump into BR games, but yeah, thank you so much for making it open source, much appreciated!

Well, in this topic, there is something called: animation zone. If you want to know how to reupload the animations then, look for one of the repiles that i sent explaining how to re-upload the animations.