Hello, I made a part that is rotating with bodyAngularVelocity. The problem is that other players are glitching on the part. This problem only occurs for computer players.
I also have other parts that use bodyAngularVelocity but they are smaller and don’t seem to cause any issues.
This is the script controlling the bodyAngularVelocity
local part = script.Parent
local bodyPosition = part.BodyPosition
local bodyAngularVelocity = part.BodyAngularVelocity
bodyPosition.Position = part.Position
bodyPosition.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bodyPosition.P = 10000000000000000000000
bodyPosition.D = 100000000000
bodyAngularVelocity.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
bodyAngularVelocity.AngularVelocity = Vector3.new(0, 2, 0)
--part:SetNetworkOwner(nil)
I have already tried setting the network ownership to the server and to default, but it didn’t change anything.
Thanks