Other Players Glitching On Rotating Part

Hello, I made a part that is rotating with bodyAngularVelocity. The problem is that other players are glitching on the part. This problem only occurs for computer players.


I also have other parts that use bodyAngularVelocity but they are smaller and don’t seem to cause any issues.
This is the script controlling the bodyAngularVelocity

local part = script.Parent
local bodyPosition = part.BodyPosition
local bodyAngularVelocity = part.BodyAngularVelocity

bodyPosition.Position = part.Position
bodyPosition.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bodyPosition.P = 10000000000000000000000
bodyPosition.D = 100000000000
bodyAngularVelocity.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
bodyAngularVelocity.AngularVelocity = Vector3.new(0, 2, 0)

--part:SetNetworkOwner(nil)

I have already tried setting the network ownership to the server and to default, but it didn’t change anything.

Thanks :slight_smile:

Hello, that’s not a glitch, everything is working fine. that’s network fault.

so, there is no way to fix this?

Nope, it’s all ping fault. also it’s nothing wrong. just don’t worry. it happens on tower of hell too

or else, try to use body velocity instead bodyposition,

make the maxforce infinite
and the velocity to 0

Thank you, I tried the bodyVelocity but it has the same result, I will keep it like it was before, then.

1 Like