OUTDATED 30char

We fixed the problem.

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As you partially suggested, personally I would make a ChildRemoved function that checks workspace and start watch a server and its logs to see if the bug occurs. Along with some prints that would probably lead you to the cause of the bug or possibly exploit. Would likely be time consuming though.

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Time consuming is no understatement. I have put strict checks on everything that a player can interact with involving :Destroy()… Yet, this still happens

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As a temporary solution, if it’s such a problem a server could just check to see if one of these folders had been deleted, and possibly restore a backup if so. It isn’t a real solution as much as a botch-fix, but if probable (depending on how your game is structured), it could be a temporary fix.

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Very true.

Sounds very easy to implement if I see to it there’s no other way I’ve found

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