INTRODUCTION
This is the second tutorial I have done, so if I make mistake in spelling or something let me know :3
Hi meta developer, so Im sure a lot of you guys have issues when importing high tris from Blender, Maya or any 3D software, aka this message
But chill there is a way to bypassing
STEP ONE
Find mesh that has tri you want to import, for this example, I will use this sphere that I make from blender, It has around 15k tris
After that go to explorer and export it has FBX << super-duper important
Then open studio go to plugin selection and select Avatar Importer
STEP TWO
Alright in here what you doing to do is select CUSTOM
then choose the file you just save
Wait for the process to be done, After the process has been done the model will be there but please don’t forget to delete the initial poses and animation controller since we will not use that
And there you go, a lovely sphere with 15k triangles lol
there you go, we just bypassing the Roblox limit
Notes
But there are cons of using this, it only works with FBX and not OBJ, there is also a second problem which is it doesn’t have data for location, so that means every time you import something it will spawn in the middle ( I don’t know how to explain this part since im not using blender every day)
The next thing to note is this tutorial just let you increase the limit from 10k to 21K triangles so that means it is not a bypass,
Im not the first to discover this, my friend are, I just decided to share this since we all have the same problem sometimes, and some may know this method already but yeah thank you for reading