It broke mine, woke up early by chance and had to spend a few hours tweaking stuff until it worked. The scary part is I dont understand why or what I did. It’s just fixed. I used GetProductInfo on some gamepasses and it returned nil when before it worked fine.
edit: Apparently it was an issue at the time that was patched later by roblox.
Due to some issues with the Lua APIs, the Game Pass change has been temporarily rolled back. This means that until we can fix the Lua APIs and re-enable the change to Game Passes, you should continue using Asset IDs for Game Passes as you’ve been doing for years. We will keep you updated about when we will be re-enabling the Game Pass change.
does this update affect group games in the terms of where the robux goes?
because I have a game published under a group, and several gamepasses have sold since this update, and they appear under my account’s sales and pending sales?
edit: might be fixed, the gamepass shows sales (from different users) both dated today in my sales, and under the group’s line summary and clicking the hyperlink of the name in my sales brings me to the game, where the hyperlink in the group’s line summary brings me tot he actual product
I’d also like some confirmation on this, I’ve had reports in the past about players not getting their items because they’ve rejoined the same server before
I’m aware this was reverted but any gamepass I upload now requires me to use PlayerHasPass otherwise it returns false in every case. This is an annoyance given that it isn’t a gamepass ID and it caches the results using the ‘new’ API.
I’m having some issues with this such as it detecting that I own my own gamepass even when it’s deleted from my inventory. This is really annoying for testing…
I don’t see how I can get the Gamepass Id from the Asset Id. I pasted the link with my Asset Id and the urls are exactly the same. I’m confused…? Any help?