Due to using Future Lighting for a game I am working on, I have to make it as dark as possible without it looking too dark for people on max graphics and too bright on low graphics.
Well you could possible detect if a players graphics is low and if it is, you can get the details changed to seem or look like high graphics all with coding
If i’m not mistaken, the lighting settings change depending on your graphics settings and i’m pretty sure only graphics 10 or so enables future lighting. the lowest ones have voxel, and highest have Future (for a clear reason, future lighting is quite laggy) so unfortunately the experience on lower graphics may be a little worse, but i don’t think theres much we can do about that
This is a huge problem and I can understand why it bothers you, as @LuckyLion1378 stated, Roblox graphics only enable FIB lighting to a certain extent. What you can do is mess with lighting settings with ShadowMap enabled and making sure it looks good in both Future and a different lighting setting and utilising that.